(more ideas?)ĭeflection ( Su): At 4th level an ascetic gains a +1 deflection bonus, and another +1 bonus every four levels. The bonus feat must be chosen from the following list: spellgifted feats and abyssal inheritor feats. It starts out as DR/magic, and becomes DR/evil at 10th level and beyond.īonus Feat: At 3rd level you gain a bonus feat, and another bonus feat every three levels beyond. You gain an additional +1 natural armor at 4th and every four levels beyond.ĭamage Reduction ( Su): At 2nd, the warpbond gains damage reduction equal to 1/2 their character level. This does not stack with effects like barkskin, but does stack with natural armor as part of race or template. Natural Armor ( Ex): At 2nd level the warpbond gains a +1 enhancement bonus to natural armor. Warp Speed ( Su): All your mode of movement increase by 5'. Unblemished ( Su): You are never stained with blood, and are immune to any forms of bleeding damage, or ability damage based on blood loss (such as a Wounding weapon or a vampire's Blood Drain). Sleeping only takes 2 hours instead of 8 (though you must still rest 8 hours to refresh spells and similar abilities). Sustenance ( Ex): You no longer need to eat or drink. Support of the Warp ( Ex): You add your HD as a bonus to strength for determining your carrying capacity. You need the ability to prepare spell from a spellbook in order to take this warp power.ĭetect Magic ( Sp): You gain detect magic at will.Įxtraordinary Skills ( Ex): You gain a +2 competence bonus on all skill checks. You still need to pay any cost to add spells to your 'spellbook' and take the same time to prepare or inscribe, instead of using ink and other arcane substance you use incense and the like. Blessings can only selected once unless stated otherwise.Įidetic Preparation( Ex): You no longer need a spellbook, instead you can prepare spell from memory as if you had the spell mastery feat for each spell you know. Warp Power (Lesser): The warp favor you, allowing you to select a benefit from the choices below at 1st level and every odd level beyond. It increases by 1 at 3rd and every odd level after. This is a force effect, like mage armor, and applies to incorporeal touch attacks. Special: If you take this feat after 1st level, you retroactively gain warp power and bonus feats.ĪC Bonus +4, Bonus Feat, Warp Power (Lesser)ĭeflection +1, DR 2/magic, Rift Strike +1 (magic), Resistance +1Ībility Score Enhancement +2, AC Bonus +5, Energy Resist 5, Warp Power (Lesser)ĭeflection +2, DR 4/magic, Rift Strike +2, Resistance +2Ībility Score Enhancement +4/+2, AC Bonus +7, Bonus Feat, Warp Power (Moderate)ĭR 5/magic and cold iron, Energy Resist 10, Natural Armor +3īonus Feat, Deflection +3, DR 6/magic and cold iron, Rift Strike +3 (alignment), Resistance +3Ībility Score Enhancement +6/+4/+2, AC Bonus +9, Warp Power (Moderate)ĭR 7/magic and cold iron, Natural Armor +4ĪC Bonus +10, Bonus Feat, Warp Power (Moderate), Energy Resist 20ĭeflection +4, DR 8/magic and cold iron, Rift Strike +4, Resistance +4Ībility Score Enhancement +8/+6/+4/+2, AC Bonus +11, Warp Power (Greater)īonus Feat, DR 9/magic and cold iron, Natural Armor +5ĭeflection +5, DR 10/magic and cold iron, Energy Resist 30, Rift Strike +5 (epic), Resistance +5ĪC Bonus ( Su): At 1st level an warpbond gains a +3 armor bonus to AC. If you somehow willingly benefit from the effect of a magic item you lose the benefits of this feat 24 hours. Benefit: You gain the bonus as detailed on the table below, however you cannot benefits from magic items and any magic items you attempt to use shut down. Covenant of the Warp Your essence is tied to a strange energy called 'the warp' which give you amazing inate abilities but you are unable to use magic items.
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